Beta 6.0
Vendetta 6.0 focuses on improving the website, giving players more control over voice chat, and refining the Remix experience.
Alongside a festive MOTD update, this release introduces Vens Voice Manager, addresses health and inventory duplication, and reworks several map events. The Voice Manager and Save Weapons changes still need more thorough testing.
Website Updates
- Added the News page, which will now serve as the primary source for Vendetta’s changelogs.
- Rebalanced font sizes across the website to make text easier to read and more consistent from page to page.
- Updated the home page orb with new Zoey artwork.
- Updated SourceBans++ and built a new theme that better matches the rest of the Vendetta website.
MOTD Updates
- Added new commands.
- Updated the changelog.
- Added a festive Halloween theme and effects to the MOTD. Happy Halloween!
Plugin & System Updates
- Introducing Vens Voice Manager, a new plugin for adjusting how loudly you hear other players.
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!vmin the in-game chat to open the Voice Manager menu. - Set a global volume adjustment for everyone, or adjust individual players separately.
- Your preferences are saved in a shared database and carry across all four servers, so you only need to set them once.
- More thorough testing is still needed.
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- Vens Save Weapons has been updated and rebranded.
- Health and items should now restore more consistently, without duplicating when a map restarts.
- Fixed the pistol ammo bug.
- More thorough testing is still needed.
Remix Map Fixes
Death Toll
- Map 1
- Added a gas can event.
Blood Harvest
- Map 1
- Removed collision from the bushes near the starting rocks so they no longer block movement.
- Map 2
- Completely reworked the map.
- Added moving shutters and flashing alarm lights to the event.
- Extended the alarm sound so it continues for the full duration of the doubled panic event.
- Added dynamic routing: the upstairs event hallway is sometimes blocked, sending players back around and allowing additional player spawns before they reach the tunnels.
- Map 3
- Adjusted the train car layout to make starting the event easier.
- Repositioned the trees near the saferoom so their bases sit naturally in the ground.
- Map 5 — Finale
- Reworked the dynamic event so a plane crash now triggers the barn fire, with debris and smoke added to the scene.
- Added two new dynamic pickup locations for the APC truck, at the front and back of the house. The finale now has three possible pickup locations.
- Refined the placement of the barn fires and reduced their damage and spread.
What’s Next?
- I have one or two nasty bugs to hunt down which will be my primary focus.
- Polishing the MOTD leaderboard to better fit the MOTD’s theme and scale.
- Further updates to the Stats page.
- Continuing to refine the Remix maps through Stripper. A few areas still need attention, but this update should leave things in a better state.